Town: Gæ Vu̽yûchû Mîze

Gæ Vu̽yûchû Mîze

Gæ Vu̽yûchû Mîze
Example Wareneese architecture.
StateDalandic Empire
ProvenceMædu̽ Hûmæ Provence
Sub ProvencePaqubana Kingdom
RegionQîngí-cësêno Shrublands
Founded927
Community LeaderMaster Dawn Trêyê
Area6 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation5848 m (19186 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population1493
Population Density248 people per km2 (746 people per mi2)
Town AuraAugury
Naming
Native nameGæ Vu̽yûchû Mîze
Pronunciation/gæ/ /vu̽ˈjʊʧʊ/
Direct Translation[azure] [death]
Translation[Not Yet Translated]

Gæ Vu̽yûchû Mîze (/gæ/ /vu̽ˈjʊʧʊ/ [azure] [death]) is a subtropical Town located in Paqubana Kingdom, Mædu̽ Hûmæ Provence, within the Dalandic Empire.

The name Gæ Vu̽yûchû Mîze is derived from the Wareneese language, as Gæ Vu̽yûchû Mîze was founded by Byoctîd Êtêv, who was culturaly Wareneese.

Climate

Gæ Vu̽yûchû Mîze has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Gæ Vu̽yûchû Mîze receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of rain during the summer. Gæ Vu̽yûchû Mîze covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5848 m (19186 ft) above sea level.

Overview

Gæ Vu̽yûchû Mîze was founded durring the early 10th century, by Byoctîd Êtêv. The establishment of Gæ Vu̽yûchû Mîze was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gæ Vu̽yûchû Mîze's construction back out of the project. Byoctîd Êtêv pushed on reguardles, and Gæ Vu̽yûchû Mîze was finished, but starts off as a terible place to live.

Gæ Vu̽yûchû Mîze was built using the conventions of Wareneese durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Gæ Vu̽yûchû Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gæ Vu̽yûchû Mîze is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Gæ Vu̽yûchû Mîze's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Gæ Vu̽yûchû Mîze has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Gæ Vu̽yûchû Mîze ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Gæ Vu̽yûchû Mîze is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Gæ Vu̽yûchû Mîze was like during the glorydays.

Civic Infrastructure

Gæ Vu̽yûchû Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gæ Vu̽yûchû Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gæ Vu̽yûchû Mîze's parks.

Gæ Vu̽yûchû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gæ Vu̽yûchû Mîze.

Gæ Vu̽yûchû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gæ Vu̽yûchû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gæ Vu̽yûchû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gæ Vu̽yûchû Mîze's public wards, blessings, and other arcane systems.

Gæ Vu̽yûchû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gæ Vu̽yûchû Mîze's natural decorations nor waterways.

Gæ Vu̽yûchû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gæ Vu̽yûchû Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gæ Vu̽yûchû Mîze's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, summer is long in Gæ Vu̽yûchû Mîze.

The Trailgaunt near Gæ Vu̽yûchû Mîze are known to be a mutant strain of the creature.

Gæ Vu̽yûchû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Abjuration energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6016 m2
    • Cattle and Similar Creatures: 373
    • Poultry: 4479
    • Swine: 298
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

469 of Gæ Vu̽yûchû Mîze's population work within a Foundational Occupation.

965 of Gæ Vu̽yûchû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 59 (4%) are noncontributers.

Points of Interest

POI

History

The the a glaive of Summoning, an a glaive imbued with notable amounts of Summoning energies was created near Gæ Vu̽yûchû Mîze by in time immemorial, reportedly some time during the late 2nd century.

History